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Mac emulator for retropie
Mac emulator for retropie







mac emulator for retropie mac emulator for retropie
  1. #Mac emulator for retropie install#
  2. #Mac emulator for retropie full#
  3. #Mac emulator for retropie code#
  4. #Mac emulator for retropie mac#

For this to one should edit on the Pi the file /boot/config.txt and alter/add the following options (example below for my flatscreen 16:9 television): Set LXDE to 512 x 384: start the Pi in 512 x 384 mode.

#Mac emulator for retropie full#

The "frame buffer name" is looked up in the "fbdevices" file (whose path can be specified with the "fbdevicefile" prefs item) to determine certain characteristics of the device (doing a "ls -l /dev/fb" should tell you what your frame buffer name is).Īdd to settings file /home/pi/.basilisk_ii_prefs for PoP2 in full screen in BasiliskII: The color depth (8/15/24 bit) depends on the depth of the underlying X11 screen. configure -disable-vosf -disable-jit-compiler -without-gtk -enable-sdl-audio -enable-fbdev-dgaĭga/ Full-screen display using the frame buffer device /dev/fb. Use the following options to compile BII and (SDL) sound and 8 bit mode will work in X. Unfortunately this also meand that BII has to be started from within X (i.e. So one has to compile BasiliskII w/ framebuffer support instead of SDL. The command aclocal autoconf don't work (?)īII w/ SDL graphics (no X needed) does not support 8 bit (256) color mode so NO Prince2 that way.

#Mac emulator for retropie install#

Instead of like in do not try to install libgtk2-dev but install libgtk2.0-dev! I installed Raspbian (a Linux operating ystem for the Pi based on Debian) on my Pi and afterwards I installed RetroPie from a (shell) script ( link).Īnyway, to play PoP2 on your Pi, here's my personal HowTo: Compile BII from source a graphical desktop environment) is included on your Pi. If you've installed RetroPie from an SC card image than I think that no LXDE (i.e. Bummer! So one has to de-install the version installed by RetroPie (or Raspbian for that matter) and compile an other one instead. The greatest platform game ever made by man (Prince of Persia 2 - The Shadow and the Flame) must be run in 8 bit mode. However, like said above, BII cannot be run in 8 bit color (= 256 color) mode. So you can start it from the Emulationstation menu. SDL video is nice because it does not need an X server (i.e. That leaves you w/ a BII version that uses SDL for video and audio.

#Mac emulator for retropie code#

I compiled it from source code the first time. I didn't even know that BasiliskII (a classic Apple Mackintosh emulator) was included in RetroPie (or Raspbian for that matter). Thank you for opening a separate topic about this. If anyone has manged to get Basilisk to run or boot in 256 colors without crashing, I would be most interested to learn the technique. All in all, I've tried more combinations than I can really work into this post. I have tried the default config, as well as trying it with 32 & 64 MB of emulated memory. I have tried MacOS 8.1 & 7.5.5, as well as a Performa and Quadra 900 system rom (changing the corresponding config settings with each), all with the same results.

mac emulator for retropie

What happens is, every time the emulated MacOS tries to make the switch to 256 colors, Basilisk freezes and RetroPie must be restarted. I have a posting aimed in his direction, but I thought someone here might have some insight as well.

#Mac emulator for retropie mac#

This is particularly frustrating because almost any game for the Mac of that era requires it be run in 8-bit color. Meneer Jansen over in "Gaming and General Discussion" was talking about an older Mac game he got working on RetroPie's Basilisk Emulator and it reminded me that I've yet to get a game working that requires 256 colors (8-bit color).









Mac emulator for retropie